Slow two months...

It's been quite a long time since I've done any work on PhoneDash. In all honesty, life has got in the way of doing any more development (job/personal life). I've been thinking this weekend that an update is long overdue. My spare time has mainly been consumed by reading books and listening to audio books - you know the usual bullshit of men can only concentrate on one thing and all that.

I've been thinking of adding twitter support, I've worked on adding a twitter icon. The second thing is adding a new level. My photoshop skills aren't great, but purchasing udemy courses helps alot right? I had an idea of adding a new level of Dappa racing through a ship and possibly changing the physics when falling into the water. Not sure how it will work yet, but i'll give the concept a go and see how it goes.

This last sprint has made me realise how easy it is to lose your footing when you have a vision of creating an app. I've learnt that if you don't keep adjusting your goal(s) for your projects - you get a feeling of closure, that you've completed something. The reality is, I've made quite a simple game that could do with some improvements.

The last few months I have been working with dependency injection at work quite a bit, it made me realize that my iPhone app was quite difficult to test - largely because how the code is structured. The next few weeks i'll be figuring out how to unit test my apps - which will require a little bit of restructuring of my code.

 

 

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