Looks like i have a fair bit to learn about physics and movement. This evening i was working on
- Making Dappa's Wheel Chair Run out of Juice.
- Randomly Adding Battery packs to Charge Dappa's Wheel Chair
- Killing Dappa should his Wheel Chair battery life = 0
- Bouncing Dappa on the floor.
And noticed that how i was currently moving Dappa was incorrect, I wasn't applying any force vectors, just moving the sprite on an axis. This worked well for trivial things, however in a physics world...meh not so well. By using the ApplyImpulse i was able to affect dappa's velocity however bouncing on the floor appears to change the angle of the sprite causing Dappa to spin. I am not saying this is completely incorrect; however being able to control this would be useful.
I've updated the resources.
Sadly, I will resume more work next week now and eagerly await some feedback from the kids.